| ARG RELEASE | 
					
						
							| ARG LAUNCHPAD_BUILD_ARCH | 
					
						
							| LABEL org.opencontainers.image.ref.name=ubuntu | 
					
						
							| LABEL org.opencontainers.image.version=24.04 | 
					
						
							| ADD file:dafefa97de6dc66a6734ec6f05e58125ce01225cccce3f50662330c252aad518 in / | 
					
						
							| CMD ["/bin/bash"] | 
					
						
							| LABEL author=https://github.com/aBARICHELLO/godot-ci/graphs/contributors | 
					
						
							| USER root | 
					
						
							| SHELL [/bin/bash -c] | 
					
						
							| ENV DEBIAN_FRONTEND=noninteractive | 
					
						
							| RUN /bin/bash -c apt-get update && apt-get install -y --no-install-recommends     ca-certificates     git     git-lfs     unzip     wget     zip     adb     openjdk-17-jdk-headless     rsync     osslsigncode     && rm -rf /var/lib/apt/lists/* # buildkit | 
					
						
							| ARG GODOT_VERSION=4.5 | 
					
						
							| ARG RELEASE_NAME=stable | 
					
						
							| ARG SUBDIR= | 
					
						
							| ARG GODOT_TEST_ARGS=--headless --quit | 
					
						
							| ARG GODOT_PLATFORM=linux.x86_64 | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip     && wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz     && mkdir -p ~/.cache     && mkdir -p ~/.config/godot     && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}     && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip     && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot     && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz     && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}     && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip # buildkit | 
					
						
							| ADD getbutler.sh /opt/butler/getbutler.sh # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c bash /opt/butler/getbutler.sh # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c /opt/butler/bin/butler -V # buildkit | 
					
						
							| ENV PATH=/opt/butler/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin | 
					
						
							| ENV ANDROID_HOME=/usr/lib/android-sdk | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip     && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools     && mv cmdline-tools $ANDROID_HOME/     && rm -f commandlinetools-linux-*_latest.zip # buildkit | 
					
						
							| ENV PATH=/usr/lib/android-sdk/cmdline-tools/cmdline-tools/bin:/opt/butler/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c yes | sdkmanager --licenses     && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653" # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999     && mv debug.keystore /root/debug.keystore # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c godot -v -e --quit --headless ${GODOT_TEST_ARGS} # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN |5 GODOT_VERSION=4.5 RELEASE_NAME=stable SUBDIR= GODOT_TEST_ARGS=--headless --quit GODOT_PLATFORM=linux.x86_64 /bin/bash -c echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # buildkit | 
					
						
							| RUN /bin/bash -c apt-get update &&     apt-get install -y --no-install-recommends nodejs npm &&     rm -rf /var/lib/apt/lists/* # buildkit |